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  Version History  
 


2.0.1 - 4 December 2011

  • Numerous Scene aesthetic improvements.
  • Now using the new iTunes visual API on 32-bit iTunes on OS X (not just 64-bit).
  • Restored legacy suport for iTunes versions earlier than 10.5 on Windows.
  • Enhanced error handling support for the OS X installer under PowerPC.
  • Stability enhancements when running under 64-bit iTunes.
  • Fixed the installer not detecting if iTunes is running during installation.
  • Enhanced support for legacy OpenGL (particularly with OS 10.4 and 10.5).
  • Fixed 'Reset All Settings' in the Settings menu.


2.0 - 25 November 2011

  • FFT audio data is now auto-normalized, offering automated visual response sensitivity adjustment based on incoming audio. This ensures that you get a visually responsive experience no matter what you're listening to.
  • 13 all-new Scenes, edits to existing Scenes, and several new ColorMaps.
  • Added audio auto-detect, which auto-scans all audio input sources for an active audio source. This new feature is enabled by default for the screen saver and can be enabled for the V-Bar and Standalone.
  • Added UI elements in the screen saver control panel/settings to set the audio auto-detect, the preferred audio source, the frame rate, and the current visual preset.
  • Improved screen saver and V-Bar support, including the internal sharing of audio devices so that multiple engine instances can now visualize the same audio source.
  • The V-Bar for Windows now supports multiple display devices.
  • Fixes to tile modes in the V-Bar.
  • All 'Hyper' configs are now disabled by default.
  • Added 64-bit support for iTunes and Standalone on OS X.
  • Added 64-bit support for Windows Media Player and Windows Media Center.
  • Addressed an issue where Aeon would hang on exit due to a deadlock.
  • PREF_AUDIO_INPUT_SOURCE now stores an audio name instead of an index so that the wrong source will no longer be used when if audio devices are added or removed from the system.
  • Now mangling ObjC classnames to prevent OS X namespace collisions within iTunes and the OS X screen saver subsystem.
  • Fixed issue where clicks were not hitting UI elements.
  • Improved OS X and Windows audio input source detection and handling.
  • Now using the latest DirectX SDK, increasing drawing performance on some Windows systems.
  • Fixed issue under Windows where the full screen resolution selection list was empty.
  • Various install/uninstall fixes for J. River Media Center.
  • The console now has multiple verbose modes.
  • Addressed issue where license code validation would mistakenly fail or the engine would mistakenly report that it needs to be reinstalled.
  • OS X and Windows installer improvements for better compatibility.
  • Removed Google Desktop support (since it has been discontinued by Google).


1.1.1 - 18 March 2011

  • Added new scenes: Forward, Insanity, Shine, Volume, Water Melody.
  • Various tweaks in existing scenes.
  • Added GIF file support.


1.1.0 - 17 February 2011

  • Added new configs: Electric Star, Flashlights, and Astral Forge!
  • Enhanced audio reactivity and edits for most scenes.
  • Addressed VBO bug for OpenGL, resulting in improved drawing performance.
  • Less per-vertex work in Direct3D, resulting in improved drawing performance.


1.0.2 - 21 December 2010

  • Added two new scenes and tweaked several others.
  • Minor fixes to Veins and Thousand Years.
  • Improved source images of Mandala.
  • Fixed relative pathnames not always working.


1.0.1 - 07 December 2010

  • Resolved OS 10.4 issue where Aeon would fail/crash on startup.
  • Now building Python under gcc 4.2 for enhanced performance under OS X.
  • Increased the default scene slide show interval from 15 to 20 seconds.
  • Added documentation for SoundSpectrum's Python-based drawing engine.


1.0 - 03 December 2010

  • Initial release.
 
 
 
 
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